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Dev Logs


4/20/2026 - Week 4 Gold
In the final week of the development cycle, all of our components have entered the wrap-up stage. Last week, the overall framework for learn mode and test mode was already set up. This week, after the test is completed, we designed a grade widget that converts the remaining score after the player finishes all three tests into a letter grade. The various widgets have also been adjusted so that they do not generally appear directly on top of each other, and the default position


4/13/2026 - Week 3 Alpha
This week, we basically get the "cutting" module complete in both "Learn" and "Test" modes. Although minor bugs occasionally arise, the system currently allows users to complete the cutting tutorial in Learn mode by washing the cutting board; in Test mode, completion is marked by hanging the cutting board back on its hook. When "bad actions" occur, specific instructions are provided based on the active mode, and in Test mode, the system correctly deducts points accordingly. W


4/6/2026 - Week 2 Milestone
This week, we started working on the overall game storytelling and connecting the different modules together. When the player enters the game, a menu appears allowing them to choose between Learn Mode and Test Mode. The player can later press the menu button on the left-hand controller at any time to make a new selection. Test Mode has not yet been implemented. In Learn Mode, the player can interact with floating diamonds representing different modules using the right-hand tr
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